Beautifully realistic life sim is nearly here and we're learning more every week about features as its game director Hyungjun Kim shares plans with fans. In a recent interview from the newest issue of the PC Gamer magazine, Kim goes even deeper into one of its less realistic elements, the karma system, where things can get really out
of hand if your Zois are too evil.
"Each time a Zoi performs an action, karma points are accumulated," Kim explained. "Upon death, a karma evaluation determines the state of the soul. If the score is too low, the Zoi becomes a ghost and must redeem their karma points before they can transition into a new life."
Basically, it sounds like you can develop a literal ghost town. You could wind up with a city haunted by Zois who spent too much of their lives farting in the vicinity of others—a real action in the game that, yes, affects your karma—as I learned from .
"From a developer’s perspective, it would be immensely rewarding if players could use Inzoi's karma system to create diverse events and stories, while exploring the many meanings of life."